Crysis Remastered Will Still Be Released on Nintendo Switch on July 23 – IGN


Following the delay of Crysis Remastered’s release date and trailer premiere due to mixed reactions to leaked footage, Crytek has announced that Crysis Remastered for Switch will still be released on July 23, 2020.The news was revealed on Twitter by the official Crysis account which said “Dear fans, you may have seen our last update about the Crysis Remastered release, and we have good news for you. We can confirm that Crysis will still be coming to Nintendo Switch on July 23rd!”

There is still no word on the release date for PlayStation 4, Xbox One, or PC.The trailer and release date announcement were both supposed to happen on July 1, 2020, but Crytek made the decision to delay the remaster of the 2007 original to “get Crysis Remastered up to the PC- and console-breaking standard you’ve come to expect from Crysis games.”

In our review of Cysis in 2007, we said “Crysis is one of, if not the, most stunningly beautiful games we’ve ever seen. But even beyond that, it’s a pretty fantastic shooter. Solid weapons, intelligent enemies, and fairly open level designs mix with nano-suit powers to make this one of the more entertaining ballistic showdowns in some time.”

What Games Got Right And Mostly Wrong About Life In 2020

Beast Wrestler

What it got right: Beast Wrestler is an isometric wrestling game about beasts that wrestle. It imagines a 2020 where genetically engineered animals duke it out for the pleasure of onlookers. About the only thing it predicts with accuracy is that the moon still exists, but it cryptically warns, “Only the moon knows the future,” once you become the domestic Beast Wrestler champion.

What it got wrong: You can buy something called a “food gun” from the in-game store which is necessary to feed your beast. Those don’t exist in 2020, but I hope someone is actively developing it. The store also sells floppy discs which are hilariously outdated now.

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Crysis Remastered is being co-developed by Crytek and Saber Interactive, and will feature improved graphics and optimizations for current-gen consoles that include software-based ray tracing, high-quality textures, improved art assets, temporal anti-aliasing, SSDO, SVOGI, depth fields, new light settings, motion blur, and particle effects (where applicable).

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.


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